Design — Process — Dark Spark Creative

Process · 03

Design

Systems first, then artefacts. Identity, product, art direction, the website as an editorial object. Designers and engineers in the same file, so we do not invent a look that cannot be built.

The long middle

Person choosing color palettes for interior design projects

What actually happens

Design in systems, then make the first artefacts feel inevitable.

Colour is a decision. Type is a decision. A hover state is a decision. We start with the system so the fifth page does not invent a new language, then we make the first objects — a mark, a homepage, a room — so the guidelines are a record, not a wish list.

Engineering sits in the file from the first layout. If it cannot be built well, it does not leave the studio.

In this movement

The work, not a theatre of phases.

01 · System

Type, colour, components, the rules a non-designer can still keep.

02 · Artefacts

The first real things: identity, key pages, packaging, the object that proves the system.

03 · Art direction

Image, motion, pacing — the difference between a section library and a page with a door.

04 · Prototype

Clickable, paced, ready for development. Not a deck of pictures of a website.

A person arranging color swatch tags on a smooth yellow surface

Where it lives in the offering

Design here is Visual Identity and Web Design, held together so they do not arrive from two companies. Open those pages if you need the discipline without the whole process.

Visual Identity    Web Design

If the timing is right

Let’s make something that lasts.

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